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I’ve been using Grok Bot in early access for a little over a week now, and it has been a massive boost to my game dev workflow and my productivity in general.

Danny Limanseta pointed the bot at his art tool and his codebase. It wrote a prompt per asset, cropped 74 transparent PNGs, and wired them back into the game.

For

You are shipping a game and still replacing placeholders one card at a time.

When you're done

Clean card art in the game, a playtest skill that knows the rules, an itch page that takes a GitHub push, and PRD wireframes in Figma.

How

  1. 01
    Point it at the art tool and the repo.

    Replace every image placeholder. No one-off cards.

  2. 02
    One prompt per asset, then wire it back.

    Generate, crop to a transparent PNG, put it in the game.

  3. 03
    Teach a playtest skill.

    Rules and mechanics in the skill. Then run it again.

  4. 04
    Push to GitHub, land on itch.

    A new build should not need a manual website trip.

  5. 05
    Hand over the PRD for Figma.

    UX flows and wireframes. Subs and newsletters later.

Notes

What's good: he stopped hand-making each asset. The catch: the first playtest pass was slow until he taught a skill, and the newsletter sweep still missed a few lists.

Prompt

Card art loop
Open my custom art tool. Read the game codebase and list every image placeholder.

For each one, write a generation prompt that matches what the card is, make the art, crop it to a clean transparent PNG, and put it back in the game.

Come back with a count of assets replaced. Do not skip a placeholder.

Rewritten from https://x.com/DannyLimanseta/status/2087228218797617404

Playtest skill
Build a playtest skill for this game. Learn the rules and mechanics first.

Then play. Note what is confusing, what is broken, and what a new player would miss.

Keep the skill so the next pass is faster.

Rewritten from https://x.com/DannyLimanseta/status/2087228218797617404

Related plays

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