Danny Limanseta pointed the bot at his art tool and his codebase. It wrote a prompt per asset, cropped 74 transparent PNGs, and wired them back into the game.
You are shipping a game and still replacing placeholders one card at a time.
Clean card art in the game, a playtest skill that knows the rules, an itch page that takes a GitHub push, and PRD wireframes in Figma.
Replace every image placeholder. No one-off cards.
Generate, crop to a transparent PNG, put it in the game.
Rules and mechanics in the skill. Then run it again.
A new build should not need a manual website trip.
UX flows and wireframes. Subs and newsletters later.
What's good: he stopped hand-making each asset. The catch: the first playtest pass was slow until he taught a skill, and the newsletter sweep still missed a few lists.
Open my custom art tool. Read the game codebase and list every image placeholder. For each one, write a generation prompt that matches what the card is, make the art, crop it to a clean transparent PNG, and put it back in the game. Come back with a count of assets replaced. Do not skip a placeholder.
Rewritten from https://x.com/DannyLimanseta/status/2087228218797617404
Build a playtest skill for this game. Learn the rules and mechanics first. Then play. Note what is confusing, what is broken, and what a new player would miss. Keep the skill so the next pass is faster.
Rewritten from https://x.com/DannyLimanseta/status/2087228218797617404
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